EVE Manufacturing Blog


Is IsBoxer bad for EVE Online?

Is IsBoxer bad for EVE Online?

Multiboxing has been growing in popularity for many years with many players choosing to multibox in order to make better profits or simply to compete against larger organisations. With many activities in EVE Online being repetitive and requiring very little attention to manage it’s not surprising that multiboxing is dominating activities such as mining which could have an impact on other miner’s profitability by increasing the supply of minerals. Whether this is a problem or not isn’t as simple as determining the ISK lost due to the influx of additional materials but is in fact much more complex requiring you to look at other aspects on industry to draw an accurate conclusion. The impact on everyone is different if you’re a manufacturer then you may see lower material prices as good as it allows you to build more ships with the same working capital. As a miner you’ll likely see it as a bad thing unless that is you’re also doing activities that involve consumption of the same materials, this could be as simple as using ammo in missions but the point at which you’re consuming more minerals than you’re producing you actually start to win due to low mineral …

Principles of industry in EVE Online – A dev blog synopsis

Principles of industry in EVE Online – A dev blog synopsis

First off before getting into reviewing the latest dev blog from CCP Greyscale a quick apology for being AWOL over the last couple of weeks with no new posts about the upcoming Crius release. I’ve been dragged away from EVE with some RL freelance web design work but fortunately whilst I was gone very little actually changed. No new features have been announced and the only real changes have been tweaks to current work especially those made by CCP Greyscale to blueprint stats. The rebalancing of blueprints to have longer invention times and shorter manufacturing times wasn’t well received for T2 module manufacturers who were concerned that this gave T2 BPO owners too large of an advantage. In reality the vast majority of T2 BPO owners are losing out as manufacturing costs will be closer between T2 BPOs and invention; it’s simply module and ammo BPO owners that may get a small boost out of the change. On to the dev blog, the latest dev blog isn’t a feature discussion but more of an overview of the design philosophy at CCP and how they are looking to change industry. Originally CCP set out with two goals for the industry changes …

Moon mining changes in Crius

Moon mining changes in Crius

As part of the POS module overhaul coming in Crius CCP Greyscale is taking a look at security status restrictions of specific modules to make it easier to understand if you should be able to anchor a specific module in your current system. One surprising side effect of this is that moon mining will now be allowed in 0.4 security space this has been confirmed by CCP Greyscale: The impact of this change will likely be rather minimal as based on the security status data I have to hand this is only 255 additional solar systems. This is a small increase when you consider there are 3920 systems where moon mining is currently possible and is a relatively minor 6.5% increase in potential supply. There is then the matter of luck as there is no guarantee that 0.4 systems will contain as many high end materials as the current systems. Overall I expect the impact of this change to be less significant than the Thukker component assembly array which can be used to gain a 10% material saving on T2 capital components. With jump freighters requiring quite a lot of materials a reduction of 10% in material costs could have …

Starbase changes for Crius – A dev blog synopsis  

Starbase changes for Crius – A dev blog synopsis   

Yesterday a new dev blog was posted about all of the Starbase changes coming in Crius. Whilst a lot of this information was already available there was additional information such as the fitting requirements of the new Starbase structures and even some really exciting news which I’ll save for later. First up is the reprocessing array and intensive reprocessing array the details of which are below: To clarify some of the common questions these arrays still take into account player skills, reprocess instantaneously and allow different ores and ices all to be reprocessed at the same time to save you time. Once your ores are in the array it’s as simple as right click reprocess and you have your minerals! The only limitation is that the intensive reprocessing array is limited to low security space. Next up are compression arrays which are a replacement for item compression now that reprocessing T1 items is being made highly inefficient. Compression no longer requires blueprints and players will be refunded for them, additionally the whole process is being made more friendly and now only requires 100 units of the base ore to compress. The new compression array works instantly with no cool down …

Starbase structures impact on build cost in Crius

Starbase structures impact on build cost in Crius

Come Crius the concept of industry slots is being removed, to ensure that all industry isn’t completed in the same few systems cost will scale depending upon activity. This means the systems with the most manufacturing activity will cost more to manufacture goods than systems which are rarely if ever used. With this change player owned stations were also impacted with Starbase structures primarily being purchased in bulk to gain the required number of slots. To ensure that Starbase structures still have similar usage and consumption CCP have opted for Starbase structures to stack and reduce the standard work team (job installation) costs. This means that an additional saving in the region of 1mil per unit could be made per battleship produced on top of the pure 2% ME cost savings. This means that POS based production is not only faster but also cheaper and quite rightly so now that you need to have your BPO or BPC in the POS itself during production. If you’re wondering how the bonuses work here is the information as provided by CCP Greyscale: Structure Type Percentage Bonus Per Structure Current Max Bonus Advanced Small Ship Assembly, Small Ship Assembly 1% 27% Capital Ship …

Crius patch notes updated

Crius patch notes updated

Today has been a day spent updating outdated information. The biggest of the changes I’ve made was a complete overhaul of the Crius patch notes. The most obvious change is that each section of content is now tabbed, so thing should be easier to navigate. This means if you’re interested in just the blueprint changes relating to invention or the POS changes relating to assembly arrays it should be much easier to find. If anyone has any ideas how to make things better and easier to use just let me know. I’ve also updated as much information as possible and had a good day of forum digging to ensure that everything was correct. If there is anything which is outdated just let me know and I’ll update it. Finally I’ll also be adding to the patch notes as new information is released so be sure to check back on a regular basis I’ll see if there is any better way of versioning the patch notes so that when you check back it’s easy to spot what’s new.

Does WIS have a place in EVE?

Does WIS have a place in EVE?

Walking in stations and the Incarna update of 2011 was met with widespread criticism, following which CCP Hilmar stated that the EVE developers would focus their time on the traditional EVE online game play aspects. Whilst CCP ultimately was starting to change its course and make a move in the right direction the reason for doing so was based on malformed logic by CCP Hilmar. Looking at the media surrounding the event it’s all very carefully crafted for its PR impact so may not reflect CCP Hilmar’s actually understanding of the complaints being made by players. At its core the complaint came down to two things: The introduction of micro transactions and fear of this escalating to pay to win play. The lack of station based play mechanics we effectively just got a solo lobby. Do these two points alone mean that walking in stations or even micro transactions for that matter are bad things that should never be in EVE Online. I don’t think so and think there are positive and viable uses for both walking in station and micro transactions. Personally I spend somewhere between half and three quarters of my EVE time docked, whether that’s installing industry …

Crius testing and hidden gems

Crius testing and hidden gems

The first Crius build is now available on Singularity and with it come some hidden gems and changes we were not yet aware of. Hidden away amongst all of the other changes in the Test Server Feedback section of the forums is the following list of new changes: Exemption from fleet warp – You can now choose to be exempt from fleet warps this could be helpful if you’re a scout on field or if you don’t want a spy to fleet warp your shiny super capital to its doom. There’s a symbol in the fleet window to show those exempt from fleet warp. Modules can be fit without skills – You’ll now be able to fit ships without the skills but the modules will remain inactive. This is really handy for bulk fitting doctrine fits ready to go on contract to alliance, the only thing left for the player to do is online modules and off you go. 7 day POS anchoring for corp – Now that you don’t need standings to anchor POS a new 7 day timer is being introduce to avoid closing corp and creating a new one this prevents players from simply unanchoring POS and …

My new corporation – Manu Fortius update

My new corporation – Manu Fortius update

With this being my third week in a new corporation it’s a great chance to provide a little update on how I’m settling in to life in Manu Fortius. First things first recruitment is clearly very active back in May the corporation had somewhere in the region of 30 members. Currently there are 79 members meaning in the space of a month the corporation membership has over doubled. This really is awesome for the corporation but it does mean that there are some weaknesses that need to be worked on.   One of the most obvious weaknesses is organisation previously being so small meant that Manu Fortius could run really easily through direct conversations and EVE mail now however it’s clear it’s a bit harder to organise the large group and keep everyone contributing to the corporation. Naturally it’s only a growing pain so ultimately I don’t expect it to remain a problem for long. Something I did learn here is just how easy I have life with an army of alts all I have to do is organise myself there’s no need to coordinate people to install industry jobs when you’re the only one doing it. The biggest challenge …

T2 Capital Ship Proposal

T2 Capital Ship Proposal

With it being a bank holiday in Iceland I’ve been left with very little Crius news to write about as such I’m writing about something a little different today. I was initially considering what CCP must have planned with T2 capitals already due to the existence of T2 capital component BPOs that are not required in the construction of jump freighters. This led me to writing this piece a proposed introduction of T2 capital ships to New Eden to take up more specialised roles and fulfil niche combat roles whilst making capital warfare more engaging on a tactical level. Whilst I’m by no means an expert at PvP I spent a large proportion of my EVE play time as a highsec mercenary. One of the most common requests was POS takedown a painful request for both a small mercenary corp and their clients with extremely expensive quotes due to the time intensive nature of taking down a POS without capital ships. Currently the easiest way to get around the highsec ECM dickstar problem is to use Marauders but with the coming changes to labs and manufacturing arrays we’ll likely see POS armed to the teeth in highsec and manned by …