Prospect Manufacturing Update

Prospect manufacturing and invention

It’s clear that a lot of players we’re interested in the Prospect market come Kronos release day with the volume being traded on the market being relatively high for a new item. With this high level of competition the price of the Prospect dropped much faster than I would have ever of anticipated and was floating in the region of 25mil per unit when I checked this morning.

Whilst getting the initial sales required the use of decryptors to reduce manufacturing time and be first to market we’re now getting closer to the point at which prices are normalising. This ultimately means that more players will move away from using decryptors in favour of keeping manufacturing costs as low as possible. At best your costs can be reduced to 17.5mil per unit but in order to do so you must manufacture all of the T2 components and the hull yourself; doing so will currently leave you with profit in the region of 7.5mil per unit.

Personally I chose to try and scale manufacturing of the prospect up as far as possible preparing materials for 407 in total, with an investment of just under 8bil in the project which includes the cost of additional POS modules and fuel. To date I have sold 88 units for 2,772mil ISK at an average of 31.5mil per unit, this gives me profit in the region of 1.2bil or 400mil once I take off the other expenses such as POS fuel and small advanced ship assembly arrays.

With another 319 to build I’m expecting minimal profits in the region of 4mil per unit which should leave me with a final profit over a week of 2.5bil once I sell the excess POS modules that I will no longer require. Whilst this seems like a reasonable sum it’s a relative waste of a week for myself as I’ve been left with several characters without jobs running due to them not all being skilled to produce the Prospect. Overall whilst it’s been fun building the Prospect I should have probably stuck with only the first batch of 50 and then moved back over to something more reliable and steady such as T2 logistics production.


The EVE Kronos bug hunt

EVE Kronos bug hunt
As is to be expected new release means new bugs, a lot of these are due to be fixed in a release going out today. Here are just a few of the current bugs we’ve found reported and the dev responses to them:

  1. The Medium Micro Jump Drive currently has the wrong icon – GM Akilian replied to let us know that developers are aware and that this would be resolved shortly.
  2. Some Contested Covert sites don’t despawn – CCP RedDawn replied to state that the fix is due in todays update.
  3. T2 hull rigs can’t be invented yet – CCP Lebowski replied to say that a fix for this would hopefully be implemented today.
  4. Warp range on mining barges nerfed – CCP Fozzie replied to say this would be rebalanced and be released today, currently mining barges are struggling to get around systems which are bigger than 40au due to cap limitations.
  5. Drone link augmentor skill problem – CCP Rise responded to state it was unintentional that players who could previously use the Drone Link Augmentor can no longer do so. As soon as possible players with Combat Drone Operation V will be given Drone Avionics V, expect something in the next couple of days.
  6. New Eden Store issues – Some players are experiencing issues with being unable to access the New Eden Store CCP Lebowski and CCP Frellicus are hunting down the bugs for a fix to be released as soon as it’s ready. It appears there are some problems here replicating players issues.
  7. Ominidirectional tracking link II bonus doesn’t apply – CCP Fozzie responded to let us all know that this is actually a display bug and behind the scenes the bonuses are applying correctly. Still we should expect a bug fix soon.

To say how big the release has been we’ve done surprisingly well and haven’t seen any major bugs or problems large enough to result in CCP having to take down TQ. Overall Kronos has been a great release and has gone smoother than any release I can remember. The days of setting long skills for release days may soon be over as long as CCP maintains this level of reliability.

Kronos 1.1 minor delay

Shortly after EVE Online expansion follows an update to fix any bugs introduced during the expansion. This is nothing unusual the very nature of such a complex game as EVE Online means that bugs will be introduced as there is only so much testing that can be feasibly done.

What is unusual however is that the release hasn’t gone live even following CCP Falcon announcing yesterday that the Guristas Data Sequences would be added to the market today. This means that players are still unable to trade the Data Sequences in order to better ship them to the Mordus system.

There are some other changes coming too most importantly fixes to the spawning mechanics of the Contested Covert Research Facilities. The whole of the patch notes for the Kronos 1.1 coming tomorrow are reproduced below:

  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Fixed an issue where COSMOS sites were not respawning their loot.
  • Added the data sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.

Hopefully all is well and it will be released on time, pushing the Barghest price down from 3bil to something more reasonable!

Update: The Guristas Data Sequence has actually hit market the patch notes were simply not updated to reflect this. Currently trading in region of 1.7mil per unit.

Release day manufacturing – The Kronos release Prospect story

prospect manufacturing release day banner

Having once again involved myself in release day manufacturing even as a relatively experienced player and mass manufacturer I found myself schooled by more experienced release day manufacturers.

I started to install jobs about 10 minutes after the release went live caught slightly off guard by the early launch of Kronos, I knew from the off that I may be slightly behind but hoped my POS close to Jita would give me a distinct advantage when it came to shipping. Invention jobs in I went about my day with 12.5 hours until the invention jobs completed at 01:40 EVE time.

Having set my alarm clock to install the manufacturing jobs the second the invention jobs compelted I decided to get an early night. Unfortunately not feeling so sharp thanks to something not quite right with my takeaway the night before I was reluctant to get out of bed having struggled to get any sleep. I lost another 20 minutes getting my head off the pillow so 30 minutes down I battled on but by now it already proved unlikely that I would be the first to get to market. To make matters worse once my jobs were installed I discovered the landed in downtime losing me yet another 10 minutes on my delivery time, my 40 minute delay would guarantee I wouldn’t be the first to market.

With a manufacturing time of 9 hours 20 minutes I forgot about one important thing that I could have saved just over 22 minutes if I had used the Zainou ‘Beancounter’ Industry BX-804 implant which reduces manufacturing time by 4%. I’d lost an hour on my delivery time in total. Some more experienced players managed to perfect the whole delivery process delivering their manufacturing jobs an hour earlier than myself and getting the first Prospects to market about ten minutes before downtime hit at just over 300mil per unit with their first unit selling at 320mil at close to 300mil profit.

My first 8 units averaged 58.5mil per unit, but getting them to market quickly incurred a slightly increased 22.5mil build costs due to the cost of the decryptors used. Still I was happy with a relatively easy 288mil profit from the initial rush, less than the profit that the fastest individual made selling their first unit.

With the price quickly dropping in Jita and my next batch of 21 units coming out of the oven at 17:00 EVE time it’s still uncertain what the final profit will look like. Currently the prices are at 62.5mil sell orders and 30mil for buy orders. With a lot of other manufacturers getting involved too the market may be completely flooded within the space of the first few days dropping profits to a meagre 3-4mil per unit within a week.

It’s great to know no matter how long I play EVE or how much I learn about manufacturing there’s always going to be a better player out there beating me to the best profits. This is the true PvP nature of EVE at its finest. So often we only consider the destructive nature of player interactions it’s hard to forget that PvP applies at all levels including manufacturing and ensuring that you’re the one making the best profit.



First Barghest loss

barghest battleship loss mail banner

With the release of the new Mordus Legion faction ships comes the usual race to be the first to kill one. The Barghest only hit the market at around 18:00 EVE time and did so at 3bil, only a mere matter of hours later at 21:10 the first Barghest was lost. The in game kill report is reproduced below.


I reached out to all of the pilots involved for their side of the story, here is the response of Nisha Devi the Vindicator pilot on the killmail:

The corp and I were having a bit of relaxed pew in jita on the 4-4 (main station). I was suspect from hero repping a Gila that had war target problems in my Nestor for fun, and after a few minutes I got a random duel invite so I accept it and see its the new Mordus legion battleship and think theres no way he’s gonna fight in that.

I really didn’t want to waste my ammo just for it to dock, the Barghest pilot then sent Shiro a duel invite as well which confirmed my suspicions that he really isnt planning on fighting at all, so i go about ignoring him.

Meanwhile Shiro was trying to decide on what to try and kill it with and decided on the Myrm and goes out to agress it, with me being suspect and previously having about 6 battleships shooting my Nestor, I was hesititent to come out and agress with them still on the undock. My corp mates rallied and said they got me if I get blobbed, and undocked their remote rep ships. Shiro had already gone out and then she called out that the battleship had agressed, so with him shooting her and vice versa I undocked my vindi and my corp got their reps ready and I began firing on it.

To try and ensure it died I overheated my guns, with overheat my Vindi puts out 2k dps and Shiro’s mrym is pretty good as well so i’d estamate it was around 2.8k dps on it total. As Shiro had been shooting him a while his ASBs were already working through cap boosters so I think one of them ran out and during that reload his tank melted. There really was no recovery from that and then pop, the bs exploded, thankfully the officer neut didnt drop because the loot was all stolen by the usual Jita theives.

After a little a few high fives in teamspeak, one of our corp mates Be4st checked and told us we were the first to kill one, which brought a few more high fives on TS. With that we knew we had set our own little place in eve history.

Just goes to show, weither you live in null, low or high sec you never know when you’ll add your own piece of history to EVE.

Additionally Yuki Michi replied with the following response which goes to show he took the loss quite well:

–Poitot Defense Force Ministry of Defense–
==Official Press Release==

On the third day of the sixth month in the 2014th year of our glorious leader, a brave and noble PTDF pilot Yuki Michi was struck down in glorious battle against the oppressors and non-believers. The ferocity with which he fought have never before been seen in this universe or beyond. Brave warrior Yuki was sent to the den of godless heathens in their “secured” space of Jita by the Glorious Leader himself on a mission of critical importance to [REDACTED] the high sec fleet of [REDACTED]. With his goals accomplished and the enemy completely crushed, Brave Warrior Yuki then set about dualing all godless heathens directly on their home turf. Yuki Michi died a hero and sacrificed himself so that the PTDF can continue to thrive and prosper while keeping the glorious motherland of Poitot a free place for all.

When the news of the battle and success of Yuki Michi reached the Glorious Leader he shed a single tear and named this day Yuki Michi day, to be celebrated by all who fly under the PTDF flag. With the help of brave pilots like Yuki Michi, the Poitot Defense Force will continue to thrive and prosper.

Released by [REDACTED], Press Minister of the PTDF MOD
Approved by the Glorious Leader himself.

-=PTDF=- We fight to keep Poitot free

His response is repeated exactly as it was sent, which includes the redacted statements. Thanks go to both pilots for sending a detailed account of events.

Guristas Data Sequences – Not on market yet

With the launch of Kronos comes the Guristas Infiltration live event where players complete the new Contested Guristas Covert Research Facilities in order to unlock the higher tier besieged sites.

The loot from these has been confirmed as Guristas Data Sequences which are exchangeable in 5ZXX-K for the new Mordus Legion ship BPCs. The exchange rates for the Mordu’s Legion ships are:

  • Garmur (Frigate) – 1 run BPC – 75 Guristas Data Sequences
  • Orthrus (Cruiser) – 1 run BPC – 200 Guristas Data Sequences
  • Barghest (Battleship) – 1 run BPC – 700 Guristas Data Sequences

Unfortunately at this point in time the Guristas Data Sequences cannot be traded on the market which restricts players from selling them in Jita for others to redeem out in 0.0 this will likely stall the new ships from getting to market.

CCP Falcon confirmed that as of downtime tomorrow the Guristas Data Sequences will be market tradable opening up the opportunity to sell them which should bring more of the new Mordus Legion ships to market. We can probably expect the data sequences to sell in the region of 2-3mil for the first week eventually dropping to a price in the region of 0.75-1.5mil.

At the time of publishing the prices are as follows:

  • Garmur (Frigate) – 200mil buy order – 449mil sell orders
  • Orthrus (Cruiser) – 495mil buy order – No sell orders yet
  • Barghest (Battleship) – 1088mil buy order – No sell orders yet

The fact that the data sequences are missing from market is a small mistake on CCPs behalf but with it being resolved tomorrow it shouldn’t have too much of an impact.

Kronos release day market watch

EVE jump freighter industry

So it’s release day and downtime hits any minute, in a meer matter of hours New Eden will get its hands on the Kronos release and the usual release day rush to get the new items out of the door is soon to commence. We’re already starting to see some of the effects of this prices of base materials are higher and prices of advanced small ship assembly arrays increasing by almost 20%.

Through out the day I’ll be providing updates on the market madness and the rush to be first to market. Personally I’ve moved towards bulk Prospect manufacturing potentially taking it a little too far with materials for just over 400 ready to start production once invention jobs complete. To fully optimise the build time on the first batch I’m using labs for the invention, decryptors that provide the best PE value and advanced small ship assembly arrays to shave every second possible off of the build time.

Potentially I’m going to be over producing this release day and may struggle to make my ISK back in full. Depending on how fast the market crashes I’ll also be selling through bulk trade channels as a last resort. In the past I’ve always under delivered on release day nervous that my gamble wouldn’t pay off but in the case of the Prospect you really don’t have to invest much to flood the market so there was very little to lose in giving it a shot.

Short post for now as there is very little else I can add at this point but I’ll be sure to provide updates on everything from the new drone module to the prospect and latest additions to the New Eden Store. In a matter of a few days we should also start to get a good impression of the new low grade pirate implants drop rates, that is of course once players finish the yet to be announced Mordus Legion site challenge to unlock the difficult site with all of the rewards.

Update 1 – 14:00 EVE Time

So we’re now hitting the time where we expected Kronos to go live and CCP did a stellar job getting the release out not just on time but early. Already the first Omnidirectional tracking Enhancer I’s have hit the market at 5mil per unit, next to hit the market will be the T2 variant of the same module. Surprisingly there aren’t any buy orders up for these new modules yet.

The Prospect on the other hand is another story at this point we’ve got a single relatively reasonable 20mil buy order and a load of cheap low end 5mil buy orders. With build costs in the region of 20mil I would have expected a lot more but as the first invention jobs aren’t going to be completing until 02:00 tomorrow the traders have plenty of time to judge what level to put their buy orders in at going in early will only start a bidding war for the first units to hit the market.

Update 2 – 15:00 EVE Time

The most industrious of EVE players are already starting to make their money now the Omnidirectional Tracking Enhancer I price is holding steady at 5mil it doesn’t look like much is selling here. The T2 variant will still be in the process of invention.

Prospect buy orders are now starting to slowly increase with the first buy order at 40mil appearing in the Forge, by the time they actually hit market I wouldn’t be surprised to see this as high as 100mil per unit.

Also some information regarding the Mordus legion ships:

  • Garmur (Frigate) – 250mil buy order – 449mil sell orders
  • Orthrus (Cruiser) – 500mil buy order – No sell orders yet
  • Barghest (Battleship) – 1200mil buy order – No sell orders yet

At this point in time only the frigate will have had enough time to manufacture from BPCs, that is unless someone has purchased them through the LP store directly as a ship. We’re yet to see anything other than the Garmur hit market and with supply throttled due to the Guristas Data Sequences not being market tradable its unlikely that we’ll see much hit the market until after downtime tomorrow.

Update 3 – 16:45 EVE Time

Just a quick update with how things are changing the most noteworthy change is that the Orthrus has now hit the market.

Omnidirectional Tracking Enhancer I – 3mil sell orders – 200ISK buy orders
Omnidirectional Tracking Enhancer II – Not hit market yet – 2000ISK buy

Prices are still dropping quick fast for the T1 item which isn’t really surprising as it takes a matter of minutes to build.

Prospect – Not hit market yet – 50mil buy orders
Garmur – 299mil sell orders – 233mil buy orders
Orthrus – 800mil sell orders – 600mil buy orders
Barghest – Not hit market yet – 1200mil buy orders

As you can see the starting price of the Garmur is already starting to level off, this will still drop fast within the first week but it’s a good idea of what prices will be like in the short term. You will also notice that the first Orthrus cruiser hulls are starting to hit the market at 800mil initially they started a bit higher around 900mil but competition is quickly pushing prices down.

New Eden Store items:
Mens ‘Impact’ Jacket (Graphite) – 298mil sell orders – No buy orders
Abaddon Tash-Murkon Edition – 280mil sell orders – No buy orders
Hyperion Innerzone Shipping Edition – 600mil sell orders – No buy orders
Rokh Wiyrkomi Edition Blueprint – 500mil sell orders – No buy orders
Maelstrom Nefantar Edition – No sell orders – No buy orders

This is just a brief look at some of the 60 new items that have come to the New Eden Store as you can see buy orders simply don’t exist for this stuff yet with players being rather uniterested in it which isn’t surprising when there are more obvious things to play with on market.

Update 4 – 18:15 EVE Time

The big news is that the Barghest has just made it to market priced at 3bil. The buy orders are holding steady at 1.2bil.

The Orthrus price is leveling off with sell orders at 504mil and buy orders at 420mil. whilst the Garmur is currently at 242mil whilst buy orders are at 166mil.

The Omnidirectional tracking enhancer is now at 2.75mil and the T2 variant has just hit market at a traditionally extortionate 40mil. The NES vanity item prices aren’t really doing much at the moment and Prospect buy orders are holding steady at 50mil.

Update 5 – 20:00 EVE time

Quick update on the prices, they have now got to a point where things are starting to sell.

Prospect – No sell orders yet – 52mil buy order
Garmur – 275mil sell – 243mil buy order (157 traded)
Orthrus – 720mil sell – 55mil buy order (52 traded)
Barghurst – 3890mil sell – 1500mil buy (3 traded)
Omnidirectional tracking enghancer I – 2.5mil sell – 200ISK buy (146 traded)
Omnidirectional tracking enghancer I – 20mil sell – 50,000ISK buy (12 traded)

The New Eden Store – A dev blog synopsis

New eden store replaces the nobel exchange (NEx)

Today’s dev blog synopsis summarises the changes coming to the Nobel Exchange (NEX) which is being rebranded the New Eden Store. Notable changes are that aurum (AUR) will become an account wide currency rather than character specific and that the store and assigning items to characters can be done directly from the character login screen.

new eden store apply items from character screen


This is probably intended to increase the overall exposure to the New Eden Store and encourage more players to become involved with microtransactions. Overall it looks pretty good but it would be great to be able to assign your purchases straight to a character from the purchase confirmation window.

new eden store item purchase confirmation

There will also be a whole host of new items coming to the store currently there are roughly 45 items in the store with Kronos this will increase to 105 items more than doubling the current available items. This includes a nice mix of new clothing items as well as full sleeve tattoos and the 4 new ships skins which have previously been announced.

new eden store new ship skins

Personally I think that the Abaddon Tash-Murkon Edition is an awesome looking ship with the Hyperion Innerzone Shipping Edition being a close second I’m really tempted to pick both of these up come release day when they hit the market for ISK.

With release day sale of AUR tokens will be replaced with direct sale of AUR to prevent you jumping through hoops and there will also be a slight rebalancing of pricing so that you get slightly more AUR when you purchase it directly.

Aurum price changes
Number of Aurum 750 1750 3000 4500
USD 5 10 15 20

It’s also notable that you’ll be able to redeem the items in game easier with a inventory menu item devoted to redeeming items and soon players will be able to redeem directly to their cargo so that even wormholers can enjoy the pleasures of New Eden Store purchases without having to venture back to highsec to dock at a station and redeem their new wares.

new eden store in game redeem items

For now we’re limited to redeeming in station but it’s great news that this will be changing also there are a variety of other little changes to the store experience centred around filtering. One obvious one is that you can filter by gender.

new eden store filter items by gender

You can also filter ship skins by faction making it so you only see relevant item:

new eden store filter items by faction

Finally you can also filter by name and price both ascending and descending without any filters selected:

new eden store filter by name or price ascending or descending

Overall it is a great set of usability changes but it doesn’t end there as you can see in the image above items are also now going to be discounted from time to time giving you some great offers and limited time deals. Hopefully we’ll start to see some packages of mixed items in the future too, I think the introduction of 10 run BPCs with a 14% saving is a nice addition that will encourage bulk purchasing and encourage CCP to make some broader bulk package purchases similar to the packages like the racial combat packs that are available in Dust 514.

Finally I would like to thank CCP Xhagen for saving me from a lot of research this evening as I was planning to do my own research on the New Eden Store. This dev blog saving me the time and gave us some excellent quality graphics of the store to enjoy at the same time!

Does Kronos give players a reason to go to low sec?

mordus legion npc spawn banner

So we’re a mere matter of days away from EVE Online Kronos, the last of the big EVE online expansions. With every expansion players come out of the woodwork normally to complain that the expansion has nothing for their play style. In the case of low sec players this has historically been a frequent occurrence with low sec being some of the most unloved space in New Eden especially before the introduction of Faction warfare.

With Kronos low sec players have a lot to be happy about; whilst there aren’t any huge low sec features there is an impressive list of little perks and good reasons to venture into every area of low sec space. So let’s dive into them and take a look at what low sec has to look forward to come Tuesday next week.

To start with the obvious players in Faction warfare low sec areas have some great balancing changes to look forward to. New large outposts are being added to faction warfare systems that don’t have ship restrictions to encourage larger scale warfare using battleships. Additionally the NPCs have been rebalanced and are now feature better tanks encouraging players to use higher DPS PvP fit ships. To add to this cloaking isn’t possible within capture range of a Faction warfare complex meaning that it’s much more difficult for risk adverse Faction warfare LP farming meaning that those looking to PvP should see the largest benefits. This moves Faction warfare towards being about rewarding players for PvP and less about the nonstop farming pushing down legitimate participants’ rewards in value.

A smaller change is that low sec will see its ores heavily upgraded with Hedbergite, Hemorphite, Jaspet and even in rare cases Arkonor and Bistot beginning to spawn in low sec anomalies. This will potentially encourage more people to source minerals locally in low sec space which also gives pirates more people to shoot something which they always appreciate!

Continuing with the theme of sites and exploration we’ll also be seeing that low sec is much better connected come Kronos with the number of low sec to low sec wormholes increasing massively. The idea behind this is to encourage long distance roaming fleets facilitated by wormholes which should help people to find more PvP away from their home base faster.

We’ll also start to see new Mordus Legion faction belt spawns which are similar to the tags for sec spawns where there is a single NPC with a 100% drop chance. These drops are going to be the new Mordus Legion frigate, cruiser and battleship BPCs which is yet another great reason to roam the low sec belts looking for these awesome rewards.

Not only will there be new belt spawns there will also be the new Contested Guristas Covert Research Facilities and Besieged Covert Research Facilities coming to low sec. These sites are the Mordus Legions effort to strike back against the Guristas research and a thematic expansion from the Ghost sites that were introduced in Rubicon. Whilst the story line is interesting it’s nowhere near as interesting as the rewards for finding and completing these sites! These sites will drop the new low grade pirate implants as well as 8 exclusive pirate ship skins which will not be available in the NEX store.

Overall it looks like it’s set to be a great set of changes for low sec with both Faction warfare space and the remaining low sec getting boosts to their value. With exploration hopefully dragging more players into low sec even the pirates will have something to celebrate. Increasing the worth of low sec encourages more players to risk flying there. This is by far the best way to reinvigorate an area of space which even now is all too easy to push aside and ignore when compared to the large scale conflicts of null sec space.

Mordus Legion ships in PvP – Where do they belong?

othrus fitting eve online mordus ship fit

With the introduction of the new Modus Legion ships we were told straight from the get go that they are designed to be fast ship with a bonus to warp disruption range. Additionally they are missile specialists with 100% bonus to missile velocity and 50% reduction to missile flight time to allow them to apply their missile damage faster. It’s important to note however that missile velocity isn’t part of any missile damage calculation so damage will still be low against ships with smaller signatures and high velocities. This effectively means very little if you’re fighting very fast targets other than you get to see your very small damage notifications sooner.

That’s not to say faster missiles are not without benefits with HAMs traveling 8,000m/s rather than 4,000m/s it means missiles catch up with a target running away from them faster and catch some targets they could never hit before. Previously take a Cynabal for example travelling just over 4,000m/s would mean missiles would never catch up with them now they will and should hit with about a third of their DPS.

To try and compare the new Mordus ships to other missile ships that would be used in a similar role I decided to take a look at the Orthrus and compare it to a Cerberus. Below is my first shot at a HAM Orthus fitting.


Using HAMs may seem counter intuitive but I’m looking to use the long range point primarily to get first tackle then burn in for a closer orbit around the 20km region. As you can see with Javelin ammo loaded you can reach out to 45.6km and get 464dps, if you load Rage this increases to 696dps with 25.3km range.

You also achieve an impressive 2305m/s which increases up to 3305m/s when overheated this isn’t quite as fast as the 4000m/s of a Cynabal but it’s more than enough to chase down most cruiser sized hulls. This is a really handy speed for highsec warfare allowing you to chase down the likes of Falcons and Blackbirds quickly forcing them out of the engagement. This is one of the few scenarios where fast missiles really do help if you’re fighting on the edge of your max range against something that has an opportunity to run away, for example a Falcon when it lands a jam cycle on you.

Let’s compare this to a relatively standard Cerberus fitting designed for the same role like the one below:

cerberus fitting eve

So what we’re seeing is a match in DPS between both the Cerberus and Orthrus with the almost identical damage – however the Orthrus is much easier to fit and you don’t need a 5% PG implant unlike the Cerberus.

With regards to tank their about on par with each other on a EHP but with the Cerberus naturally having T2 resists it’s a bit better in a gang situation with remote repairs. It’s a different story with regards to speed the Orthrus is a clear winner 600m/s faster but in exchange it’s signature radius is almost 50% more.

Looking at slot layouts I prefer the Orthrus it has a utility high slot, say for fending off tackling frigates there is also a small bonus of the room for 5 small drones compared to 3 of the Cerberus. Some players may choose combat drones here for killing small fast ships but I prefer ECM drones giving the option of running away and remaining in more of a support role.

Overall I think that similar stories can be told across the whole Mordus ship line the missile bonus is a lot more situational than the pure damage role bonuses seen by many of the Pirate cruisers but could prove extremely useful in applying damage to fast ships of the same hull size. It could have been more interesting to see bonuses to explosion velocity and radius but this may have become overpowered. It’s my personal belief that whilst they aren’t going to be the most popular faction ships the Mordus Legion will be an interesting addition to EVE come Kronos and I’m sure we’ll start to see players with a lot more creative fitting skills than myself produce some really interesting fits.