Five great tools for new indy players

EVE jump freighter industry

As a new player looking to get into industry it can be somewhat overwhelming. All of a sudden you are the little fish in a pond full of sharks, doomed to fail unless you find somewhere to hide or even better something to help you grow. Every new industry player needs some help to get started, fortunately some very helpful players created some rather handy tools.

Blueprint research tool:

This first tool is for checking the research time of t1 BPOs, this is primarily for t1 production and is really handy. You can see the waste really easily too to give you an idea of what material efficiency (ME) and production efficiency (PE) to research BPOs to; I also used this to find the optimal ME for T2 construction component BPOs such as the Photon Microprocessor.

Costing tool:

This tool is much like the previous one but its focus is material requirements, the main reason I use this one alongside the previous is that you can change the cost of materials instead of having a hard coded price. Using this tool you can find accurate build costs even for T2 construction where you have negative material efficiency.

Invention chance calculator:Our EVE Invention Chance Calculator

This allows you to calculate the invention cost for t2 production, by knowing the invention chance and then doing a little bit of math.

Take for example Mackinaw production with level 4 skills and a +2 run decryptor. The invention chance is 30.16% and each invention run costs 2.5mil in datacores, 11mil for the engagement plan and around 6.5mil to buy the max run BPC copy. The total cost per attempt is 20mil with 30.16% chance that is 66.3miil per successful job.

As a +2 run decryptor would make a 3 run -3ME BPC that means the invention cost is 22.1mil per Mackinaw. You can then add the material cost on from the costing tool to calculate your profit per unit.

Google documents:

Why use Google documents? Well simply put it’s a free and easy way to share spreadsheets and word documents with corporation members, as well as make sure that no matter what machine you are on you can access everything you need.

I use the spreadsheets all of the time to keep track of potential profits here is an example that you can download, upload and use for yourself:

This spreadsheet has tabs for different ship types and tabs for skill requirements and raw material costs. You can set up further ship types by copying the tab and changing the material requirements based on the previously mentioned tools, also since a lot of ship materials have been changed and this is one of my old resources be careful to update it before using.

Market Data – EVE Central:

Sometimes the data is a little ropey but EVE central can come in handy for checking prices especially if you believe someone is manipulating the market price of your T2 construction materials. Do not rely on this tool use it as a guide only, its always best to visit other market hubs when possible.

So that’s five easy to use tools, and my personal spreadsheet to get you started. I hope you will find these tools as useful as I have over the last year. These are just a few of the great resources provided by the EVE community to help indy players, for a more comprehensive list the EVE wiki has the perfect resource.

If you think that a really useful tool has been missed, just leave a comment to share it with everyone. With new industry players fighting the sharks for profit it’s always nice to know that there are guys out there in the community supporting even the newest of indy player by creating helpful and insightful tools.