T3 Manufacturing Guide

Before you get started make sure you have read our quick beginners guide to make sure you have the skills required to get started.

T3 manufacturing guide Tengu

T3 production is currently limited to the manufacture of strategic cruisers, which were introduced during the Apocrypha expansion. The manufacturing process for T3 ships in surprisingly simple, and less involved than T2 manufacturing with the material requirements being identical for each hull regardless of race.

Many industrialists fall into the trap of believing that you need a wormhole for successful T3 production, this couldn’t be further from the truth all of the materials can be sourced directly from Jita market actually its essential to do so if you are looking at large scale production.

The basic start to finish process for T3 production involves:

  1. Reacting mined gas from wormholes to create Hybrid Polymers.
  2. Reverse engineering relics to obtain T3 BPCs.
  3. Combining Hybrid Polymers and T3 salvage to produce T3 components.
  4. Taking T3 components and using T3 BPCs to manufacture strategic cruiser hulls or subsystems.

In the vast majority of cases you will want to skip step 1 and buy the hybrid polymers directly from market, this is only a small reduction in profit for a massive reduction in effort. Completing steps 2-4 for subsystems averaged a return of 17% over the period which I completed T3 manufacturing, this is higher than both T1 and T2 production but the market is much more unstable with some subsystems making a loss at certain times.

Calculating T3 manufacturing profit

Calculating the profit of T3 production is as simple as taking the sell price and subtracting the invention cost and the raw material costs, I have a spreadsheet on Google docs in order to do this, which can be seen below. There are also tools available in order to do exactly this which have been produced by the EVE community. I recommend taking a look at these however if you want to be in large scale manufacturing don’t fall into the trap of relying on them.

The majority of profit calculation tools take into account the lowest Jita sell price for the materials, without accounting for the the volume of stock that is available. If you’re looking at producing 100 T3 hulls for example you may use up a large proportion of materials on market at that time and will find that the material price can inflate by 5-10% on what the tool you used stated.

EVE T3 manufacturing profit

Click to enlarge.

In order for you to be able to complete your profit calculations we will now look at reverse engineering and t3 component manufacturing, once you are able to calculate the cost per BPC run of a hull and/or subsystem and the component material cost you are fully able to calculate the profit per unit.

Reverse Engineering Guide

Reverse engineering is required for the creation of T3 BPCs for both hull and subsystems, unlike T2 invention you can not select the output subsystem of reverse engineering only the race. Before starting reverse engineering we should look at the required skills.


Firstly you need Reverse Engineering I recommend training this to level  4. You will also needcience 5, Research 4 and Metallurgy 4. Each subsystem  also needs its own skill which you should train to level 4, you could start at work with level 3. There are also pre-reqs of Science 5 and Research 5 and one or more of Electronics 5 / Mechanic 5 / Engineering 5.

  • Offensive Subsystem Technology (needs High Energy Physics 4), Plasma Physics 1
  • Propulsion Subsystem Technology (needs Graviton Physics 4), Rocket Science 1
  • Electronic Subsystem Technology (needs Electronic Engineering 4)
  • Engineering Subsystem Technology (needs High Energy Physics 4), Quantum Physics 1
  • Defensive Subsystem Technology (needs Nanite Engineering 4), Hydromagnetic Physics 1
  • Hull – Mechanical Engineering 1, Plasma Physics 1


The following materials are required for reverse engineering:

  • Ancient relics – these are from Magnetometric sites in wormhole space buy them from Jita.
  • Tech 3 Datacores, Decryptors and R.A.M – these are obtained from Radar sites in wormholes but once again its easier to buy them from Jita.
  • Standard Datacores  – come from either research agents or faction warfare or as is more likely straight from Jita market.

Starting Reverse Engineering

In order to get started reverse Engineering:

  • Place your Datacores, Racial Decriptor and R.A.M – Hybrid Technology into an Experimental Laboratory.
  • Put the Ancient Relic into the same Corporate Hanger in station right click the Ancient Relic and select Reverse Engineering.
  • Now select the Racial Decryptor from the drop down menu and install the job.

If you are successful in obtaining a sub-system or Hull Blueprint copy; the number of runs will depend on the Ancient Relic you started with:

  • Wrecked Relics should yield a 3-run BPC.
  • Malfunctioning Relics should yield a 10-run BPC.
  • Intact Relics should yield a 20-run BPC.

If a job fails with a malfunctioning or intact relic there is a chance that a failed attempt will return some of the materials used. I recommend using wrecked or malfunctioning relics to keep invention costs low, in general it is also more profitable but be sure to calculate the profit of each way independantly.

Chance of success

The reverse engineering chance is very similar to that of invention the formula can be seen below:

Reverse_Chance = Base_Chance * (1 + (0.01 * Reverse_Engineering_Skill_Level)) * (1 + (0.1 * (Datacore_1_Skill_Level + Datacore_2_Skill_Level)))

The base chance for success is:
Wrecked = 20%
Malfunctioning = 30%
Intact = 40%

Naturally helpful people have made calculators for reverse Engineer chance, such as this one. So lets take a quick example, a wrecked armor nanobot with level 4 skills has a 37.44% chance of success. If the material costs per invention run were 2mil this would mean each success would cost 2÷ 0.3744 = 5.34mil which is 1.78mil per successful BPC run. The formula to calculate this is below:

Cost_per_run = Reverse_Engineering_Costs ÷ Reverse_Chance ÷ Sucess_Runs

The runs per successful reverse Engineering job as a quick reminder are Wrecked 3, Malfunctioning 10 and Intact 20 runs. Once you know the cost per invention run for each method you can put the most profitable into your overall profit calculations. Be sure to calculate profit from top to bottom before physically installing any jobs, plenty of people have already made the mistakes and written guides to ensure that you don’t have to don’t fall into the trap of becoming over eager to get started.

T3 Component production Guide

T3 components are required as materials in order to build T3 hulls and subsystems, their production is relatively simple and can be completed in a component assembly array or a standard station manufacturing slot. Component assembly arrays are generally better for large scale efficient production due to the reduction in manufacturing time.

Before starting manufacturing you will need to have the following skills:

  • Industry 5
  • Science 5
  • Electronics 5
  • Mechanic 5
  • Engineering 5
  • Electromagnetic Physics 2
  • Graviton Physics 2
  • High Energy Physics 2
  • Mechanical Engineering 2
  • Plasma Physics 2

Not all of these skills are required for every single component but having these opens up your ability to manufacture all T3 components. Then its a simple case of having your raw materials for all of your components in your array and installing the job as you would any other read the T1 and T2 guides for screenshots of the process of installing a manufacturing job.

Remember you should have your component BPO in the corporate hangar in the same division as the materials in your array, if you are building in bulk you will need multiple of each component BPO. Remember you can also do PE research in order to improve your manufacturing time of the components. Each component requires different amounts of the various Hybrid Polymers and T3 salvage items its best to get this all into a spreadsheet so you can see per batch exactly what volume of each material you require.

T3 Hull and subsystem manufacturing Guide

So you have your T3 components ready and you have your BPC ready for production, the easiest part is still to come manufacturing your final T3 hull or subsystem. Simply right click your T3 BPC and install the job using a Subsystem Assembly Array anchored at a POS or at a Amarr Outpost. There you have it you have started your career in T3 manufacturing. Good luck!